AGS Reports Second Quarter 2019 Results

07/08/2019 14:15

Source: PR News

LAS VEGAS, Aug. 7, 2019 /PRNewswire/ -- AGS (NYSE: AGS) ("AGS", "us", "we" or the "Company") today reported operating results for its second quarter ended June 30, 2019.

"Results in the second quarter were mixed, with 2% year-over-year growth in both total and recurring revenue offset by a slight decrease in Adjusted EBITDA.  The decrease was related to increased operating expenses as we continue to invest in strategic areas of our business, particularly in R&D, to capitalize on the vast whitespace in front of us," said David Lopez, President and Chief Executive Officer. "With our many upcoming product launches, including the Orion UprightSM and three new slot innovations which we'll showcase at G2E, we remain confident in the many opportunities for sustainable growth in the back half of 2019 and beyond."

Summary of the Three Months Ended June 30, 2019 and 2018

(In thousands, except per-share data)



Three Months Ended June 30,


2019


2018


$ Change


% Change

Revenues:








EGM

$

70,978



$

69,319



$

1,659



2.4

%

Table Products

2,420



1,792



628



35.0

%

Interactive

1,111



1,711



(600)



(35.1)

%

Total revenues

$

74,509



$

72,822



$

1,687



2.3

%

Operating income

1,995



11,024



(9,029)



(81.9)

%

Net loss attributable to PlayAGS, Inc.

$

(7,557)



$

(5,310)



$

(2,247)



42.3

%

Loss per share

$

(0.21)



$

(0.15)



$

(0.06)



(40.0)

%









Adjusted EBITDA:








EGM

$

35,541



$

36,867



$

(1,326)



(3.6)

%

Table Products

807



70



737



1,052.9

%

Interactive

(603)



(355)



(248)



(69.9)

%

Total Adjusted EBITDA(1)

$

35,745



$

36,582



$

(837)



(2.3)

%

Total Adjusted EBITDA margin(2)

48.0

%


50.2

%


N/A



(220)bps


Second Quarter 2019 Financial Highlights

  • Total revenue increased 2% to $74.5 million, driven by record gaming operations revenue, or recurring revenue, from increases in our EGM and Table Products segments, as well EGM sales revenue.
  • Gaming operations revenue, or recurring revenue, grew to $53.6 million, or 2% year-over-year, driven by EGMs purchased from Integrity Gaming Corp. ("Integrity"), growth of our international installed base, and an increase in Table Products revenue.
  • EGM sold units increased 12% to 1,181 compared to 1,058 in the prior year, led by sales of the Orion PortraitSM and Orion SlantSM cabinets in markets such as Florida, Alabama, California, Nevada, and Mexico.
  • Table Products revenue increased 35% to $2.4 million, driven by increased progressive table game and side bet placements.
  • Net loss of $7.6 million was up year-over-year from a net loss of $5.3 million. Net loss includes an impairment of goodwill of $3.5 million and an impairment of intangible assets of $1.3 million related to our real money gaming business ("iGaming") within our Interactive segment.
  • Total Adjusted EBITDA (non-GAAP)(1) decreased 2% to $35.7 million, driven by increased EGM-related headcount costs in SG&A and R&D, increased EGM service costs of $0.5 million associated with a larger installed base, and a $0.2 million increased loss in Interactive Adjusted EBITDA.
  • Total Adjusted EBITDA margin (non-GAAP)(1) decreased to 48% in the second quarter of 2019 compared to 50% in the prior year, driven by increased headcount related and service costs mentioned above.

 

(1)

Adjusted EBITDA and Adjusted EBITDA margin are non-GAAP measures, see non-GAAP reconciliation below.

(2)

Basis points ("bps")

 

EGM


Three Months Ended June 30, 2019 compared to Three Months Ended June 30, 2018


(Amounts in thousands, except unit data)

Three months ended June 30,






2019


2018


$ Change


% Change

EGM segment revenues:








Gaming operations

$

50,161



$

49,150



$

1,011



2.1

%

Equipment sales

20,817



20,169



648



3.2

%

Total EGM revenues

$

70,978



$

69,319



$

1,659



2.4

%









EGM Adjusted EBITDA

$

35,541



$

36,867



$

(1,326)



(3.6)

%









EGM unit information:








VLT

517



1,217



(700)



(57.5)

%

Class II

12,154



12,206



(52)



(0.4)

%

Class III

5,750



3,224



2,526



78.3

%

Domestic installed base, end of period

18,421



16,647



1,774



10.7

%

International installed base, end of period

8,596



7,876



720



9.1

%

Total installed base, end of period

27,017



24,523



2,494



10.2

%









Domestic revenue per day

$

26.16



$

27.79



$

(1.63)



(5.9)

%

International revenue per day

$

8.22



$

8.80



$

(0.58)



(6.6)

%

Total revenue per day

$

20.49



$

21.77



$

(1.28)



(5.9)

%









Domestic EGM units sold

1,053



1,058



(5)



(0.5)

%

International EGM units sold

128





128



100.0

%

Total EGM units sold

1,181



1,058



123



11.6

%









Domestic average sales price

$

18,178



$

18,728



$

(550)



(2.9)

%

EGM Highlights

  • Domestic EGM installed base grew by 1,774 units year-over-year, driven by the acquisition of 2,500 EGMs from Integrity. The prior year installed base included approximately 500 EGMs at one customer in Texas which were predominantly redeployed internationally and 700 VLT units that were purchased in an end-of-lease buyout (420 in Q4 2018, 130 in Q1 2019, and 150 in Q2 2019).(3)
  • Domestic EGM revenue per day ("RPD") decreased to $26.16 compared to $27.79 in the prior year period. When we normalize for the impact of EGMs purchased from Integrity, we estimate that domestic RPD was $27.45. The remaining decrease is due to a number of factors in Oklahoma, including: (1) product underperformance at three Oklahoma properties which largely accounted for the decrease in RPD, (2) the placement of approximately 800 incremental units into Oklahoma over the past year, which as a market yields a lower RPD than our domestic average, and (3) flooding that resulted in several casino closings.
  • EGM equipment sales revenue increased 3% to $20.8 million, driven by international sales. Domestic sales included 1,053 domestic units, of which nearly 70% were sold into early-entry markets such as Nevada, Canada, Michigan, and Pennsylvania.
  • Domestic average sales price ("ASP") for EGMs decreased 3% to $18,178 due to sales to a large customer in the quarter.
  • International gaming operations revenue increased 4% year-over-year due to the addition of 720 incremental units placed with both existing and new customers, predominantly in Mexico.
  • International RPD decreased by $0.58, or 7%, as we grew our installed base in different markets in Mexico and to a lesser extent the effect of foreign currency.
  • Orion PortraitSM footprint(4) increased to more than 6,700 units, up 95% year-over-year and accounted for 55% of sales in the quarter.
  • Orion SlantSM footprint(4) increased to 2,230 units, up 15% sequentially, and accounted for 21% of sales in the quarter with placements in several early-entry markets such as Wisconsin, Michigan, and Arizona, as well as ramping markets such as Florida and California, driven by placements of our Fa Cai Shu family of games.
  • ICONSM cabinet footprint(4) increased by 2,241 units year-over-year and 454 units sequentially to over 8,300 units, with more than 800 units placed in Mexico.

 

(3)

The VLT units were not included in our sold unit count for either period.

(4)

Footprint includes sold and leased units.

 

Table Products


Three Months Ended June 30, 2019 compared to Three Months Ended June 30, 2018


(Amounts in thousands, except unit data)

Three months ended June 30,






2019


2018


$ Change


% Change

Table Products segment revenues:








Gaming operations

$

2,321



$

1,693



$

628



37.1

%

Equipment sales

99



99





%

Total Table Products revenues

$

2,420



$

1,792



$

628



35.0

%









Table Products Adjusted EBITDA

$

807



$

70



$

737



1,052.9

%









Table Products unit information:








Table Products installed base, end of period

3,380



2,737



643



23.5

%

Average monthly lease price

$

230



$

213



$

17



8.0

%

Table Products Highlights

  • Revenue increased $0.6 million, or 35%, due to an increase of 643 units year-over-year and 95 units sequentially, driven by the continued growth of our Super 4® progressive blackjack, Buster Blackjack® side bet, and our Criss Cross Poker™ premium game offering.
  • Installed base of table game progressives reached nearly 1,100 units, up 48% year-over-year, contributing to the 8% increase in average monthly lease price.
  • Installed base of side bets reached more than 2,000 units in the quarter.
  • Converted 100 competitor progressives to our own STAXProgressive system in the quarter, which helped drive the Adjusted EBITDA increase.
  • We expect that momentum and demand for our new Dex S™ card shuffler will continue to grow, with approximately 100 shufflers currently installed in several markets across the U.S.

 

Interactive


Three Months Ended June 30, 2019 compared to Three Months Ended June 30, 2018


(Amounts in thousands)

Three months ended June 30,






2019


2018


$ Change


% Change

Interactive segment revenue:








Social gaming revenue

$

890



$

1,660



$

(770)



(46.4)

%

Real Money Gaming revenue

221



51



170



333.3

%

Total Interactive revenue

$

1,111



$

1,711



$

(600)



(35.1)

%









Interactive Adjusted EBITDA

$

(603)



$

(355)



$

(248)



(69.9)

%

Interactive Highlights

  • Social gaming revenue decreased $0.8 million as a result of strategically optimizing our user acquisition costs.
  • The decrease in Interactive Adjusted EBITDA is primarily due to increased iGaming operating cost. iGaming Adjusted EBITDA loss was $0.7 million in the current period.
  • We generated $0.2 million in revenue from iGaming in the current period.
  • Continued the launch of our proven land-based EGM content in the European RMG space this quarter with titles such as Jade Wins®, Longhorn Jackpots™, Fu Nan Fu Nu™, and our hit title Rakin' Bacon!®, the best performing AGS game offered in the quarter.
  • Our social white-label casino solution ConnexSysSM is currently live with five operators, and there are five additional deals signed and pending launch.
  • We now have more than 25 suppliers live across the iGaming platform with 13 new suppliers launched since Q1 2019.

Operating Expenses

SG&A expenses decreased $0.7 million year-over-year to $14.6 million in the second quarter of 2019, primarily due to a decrease of $2.2 million in professional fees related to costs associated with the acquisition and integration of Gameiom Technologies Limited ("Gameiom") and secondary offering costs in the prior year and decreased marketing costs of $0.3 million driven by strategically optimizing social gaming user acquisition costs. The decreases were offset by increases in stock-based compensation of $1.0 million and increased headcount related costs of $0.7 million.

R&D expenses increased $1.5 million year-over-year to $8.4 million in the second quarter of 2019 due to an increase of $0.6 million of stock-based compensation, $0.6 million in increased development costs, $0.4 million in increased headcount related costs partially due to the opening of our new design studios in Sydney, Australia and Reno, Nevada, and $0.2 million in increased costs associated with iGaming.

Balance Sheet Review

As of June 30, 2019, we had $18.0 million in cash and cash equivalents compared to $70.7 million at December 31, 2018. Total net debt, which is the principal amount of debt outstanding less cash and cash equivalents as of June 30, 2019, was approximately $518.4 million compared to $468.1 million at December 31, 2018. Net debt as of June 30, 2019 increased by $50.3 million compared to December 31, 2018, primarily driven by the acquisition of Integrity.  Our Adjusted Total Net Debt Leverage Ratio increased from 3.4 times at December 31, 2018, to 3.6 times at June 30, 2019, see Total Net Debt Leverage Ratio Reconciliation below.(5) Capital expenditures increased $2.0 million to $15.1 million in the second quarter, compared to $13.1 million in the prior year period, primarily due to increased placements fees.

2019 Outlook

Based on our year to date progress, we are revising our annual adjusted EBITDA guidance.  We now expect to generate total adjusted EBITDA of $145 - $150 million in 2019, representing growth of approximately 6% - 10% compared to the prior year period. The change is due to several factors, including: (1) decreased gaming operations revenue in our EGM segment, largely due to product underperformance in Oklahoma, (2) decreased gaming operations revenue in our Interactive segment caused by delayed entry into New Jersey, as well as select markets in Europe and Latin America, and (3) decreased sales revenue from our EGM segment due to anticipated softness from certain corporate customers.  We continue to expect 2019 capital expenditures to be in the range of $65 - $69 million, compared to $66.2 million in 2018, reflecting an expectation for an increase in our EGM installed base in existing markets.

(Amounts in millions)

2018
Actual
Results


Previous
2019
Guidance


Previous
Growth
Percentage


Revised
2019
Guidance


Revised
Growth
Percentage

Adjusted EBITDA

$136.2


$160 - $164


17% - 20%


$145 - $150


6% - 10%

Capex

$66.2


$65 - $69


(2%) - 4%


$65 - $69


(2%) - 4%


Conference Call and Webcast

On August 7, 2019, at 5 p.m. EDT, AGS leadership will host a conference call to present the second quarter 2019 results. Listeners may access a live webcast of the conference call, along with accompanying slides, at AGS' Investor Relations website at http://investors.playags.com/. A replay of the webcast will be available on the website following the live event. To listen by telephone, the U.S./Canada toll-free call-in number is +1 (844) 746-0637 and the call-in number for participants outside the U.S./Canada is +1 (412) 317-5261. The conference ID/confirmation code is "AGS Q2 2019 Earnings Call".

(5) Total Adjusted EBITDA, total net debt leverage ratio, and adjusted total net debt leverage ratio are non-GAAP measures, see non-GAAP reconciliation below.

Company Overview

AGS is a global company focused on creating a diverse mix of entertaining gaming experiences for every kind of player. Our roots are firmly planted in the Class II tribal gaming market, but our customer-centric culture and remarkable growth have helped us branch out to become one of the most all-inclusive commercial gaming suppliers in the world. Powered by high-performing Class II and Class III slot products, an expansive table products portfolio, highly rated social casino and real-money gaming solutions for players and operators, and best-in-class service, we offer an unmatched value proposition for our casino partners. Learn more at playags.com.

AGS Media & Investor Contacts:

Julia Boguslawski, Chief Marketing Officer and Executive Vice President of Investor Relations
jboguslawski@playags.com

Steven Kopjo, Director of Investor Relations
skopjo@playags.com

©2019 PlayAGS, Inc. All® notices signify marks registered in the United States.  All ™ and SM notices signify unregistered trademarks. Some trademarks w



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