Outlook on the Amusement Parks Global Market to 2025 - Impact of COVID-19 on the Industry

18/08/2020 06:00

Source: PR News

DUBLIN, Aug. 18, 2020 /PRNewswire/ -- The "Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.


The global amusement parks market grew at a CAGR of around 7% during 2014-2019. Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of all age groups.

They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer immersive cinematic experiences with high-definition (HD) music and light shows and theatrical plays that are enjoyed by both children and adults alike.

Rapid urbanization, along with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and official merchandise in the amusement parks is also providing a boost to the market growth. For expanding their reach, park owners are offering numerous adventurous and fascinating experiences through theme-based attractions, such as foods, beverages, clothes and goodies.

Additionally, the increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting as another growth-inducing factor. These solutions aid in tracking and monitoring all activities in the park and offering interactive experiences to the visitor through augmented reality (AR) and virtual reality (VR) technologies. Other factors, including rising disposable incomes and consumer expenditure capacities on entertainment, along with increasing investments in themed amusement parks and the development of 4D rides and giant roller coasters and rides, are expected to drive the market further.

However, owing to the coronavirus pandemic (COVID-19), the market growth is expected to stagnate in the short-term. This can be attributed to the social distancing norms established in numerous countries. Looking forward,, the publisher expects the global amusement parks market to exhibit moderate growth during the next five years.

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.Key Questions Answered in This Report:

  • How has the global amusement parks market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global amusement parks market?
  • What are the key regional markets?
  • What is the breakup of the market based on the rides?
  • What is the breakup of the market based on the revenue source?
  • What is the breakup of the market based on the age group?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global amusement parks market and who are the key players?
  • What is the degree of competition in the industry?

Key Topics Covered:

1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Amusement Parks Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Rides
6.1 Mechanical Rides
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Water Rides
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Others
6.3.1 Market Trends
6.3.2 Market Forecast

7 Market Breakup by Revenue Source
7.1 Ticket
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Food and Beverage
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Merchandise
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Hotels/Resorts
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast

8 Market Breakup by Age Group
8.1 Up to 18 Years
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 19 to 35 Years
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 36 to 50 Years
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 51 to 65 Years
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 More than 65 Years
8.5.1 Market Trends
8.5.2 Market Forecast

9 Market Breakup by Region
9.1 North America
9.2 Asia Pacific
9.3 Europe
9.4 Latin America
9.5 Middle East and Africa

10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Ardent Leisure Group
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 Cedar Fair Entertainment Company
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Chimelong Group Co. Ltd.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.4 Comcast Corporation
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.4.3 Financials
14.3.4.4 SWOT Analysis
14.3.5 Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.)
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 IMG Worlds of Adventure
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Merlin Entertainments (The Blackstone Group)
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 SeaWorld Parks & Entertainment Inc.
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 Warner Media LLC
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 The Walt Disney Company
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.10.3 Financials
14.3.10.4 SWOT Analysis

For more information about this report visit https://www.researchandmarkets.com/r/ot2lvi

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

Media Contact:

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

Cision View original content:http://www.prnewswire.com/news-releases/outlook-on-the-amusement-parks-global-market-to-2025---impact-of-covid-19-on-the-industry-301113905.html

SOURCE Research and Markets



There is no comments yet.

You must login Login Sign up